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    Rack & Ruin Designer Jour...

    24 November 2015 , by spiralbridge

    Hello all! It’s been a while since I wrote a designer journal entry, I figured I should do one. Work is progressing on Jewels and Ancient Things, but I think I’ll focus a later journal entry entirely on that. Instead, what I’d like to talk about is the completion of Rack & Ruin’s first mini-expansion, Bizarre Bazaar. Bizarre Bazaar has......

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    Building a “Cheesy” Salvation ...

    21 November 2015 , by spiralbridge

    Hello everyone! It has been pointed out to me on a few occasions that the two “good guy” goals of Salvation and Protection are the two weakest of the seven goals in Rack & Ruin.  Naturally, I felt the need to test it myself, and opportunity has recently presented itself in the form a new campaign being Heralded by another...

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    My Favourite Rack & Ruin ...

    17 November 2015 , by spiralbridge

    For those unfamiliar with Rack & Ruin selecting and placing terrain is kind of a mini-game unto itself before the game takes place.  This phase happens before players know which side of the table they will be starting on, an important factor that must be kept in mind. Depending on the Scenario each player gets a number of terrain points...

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    Why Should I Play Rack & ...

    11 November 2015 , by spiralbridge

    There is a simple truth I have known for a long time now, Rack & Ruin is not for everyone. Those who like my little game really seem to like it.  But, that is a niche. So, the question that stands before you is the title of this article. After reading a great essay on game design I began to...

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Spiral Bridge Studios - 2015