Home // Category: Game Design

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    Rack & Ruin Designer Jour...

    13 December 2015 , by spiralbridge

    Hello all, I thought I would take this chance to speak about an upcoming idea for Rack & Ruin, that will hopefully turn out to be a big deal: The Gates of Amael. “What is this wonderful idea?” you ask. Well, this idea represents something I have wanted to do with Rack & Ruin since long before it was published;... Read more

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    Rack & Ruin Designer Jour...

    24 November 2015 , by spiralbridge

    Hello all! It’s been a while since I wrote a designer journal entry, I figured I should do one. Work is progressing on Jewels and Ancient Things, but I think I’ll focus a later journal entry entirely on that. Instead, what I’d like to talk about is the completion of Rack & Ruin’s first mini-expansion, Bizarre Bazaar. Bizarre Bazaar has...... Read more

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    Why Should I Play Rack & ...

    11 November 2015 , by spiralbridge

    There is a simple truth I have known for a long time now, Rack & Ruin is not for everyone. Those who like my little game really seem to like it.  But, that is a niche. So, the question that stands before you is the title of this article. After reading a great essay on game design I began to... Read more

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    Rack & Ruin’s First...

    8 August 2015 , by spiralbridge

    Hello All, Time for another update for Rack & Ruin. This time it’s new product. Recently we have launched both our Spell Cards and Terrain Cards as Print-and-Play and Print-on-Demand versions, meaning that we have now completed our last Kickstarter. So now it’s time for something new. With the end of the last set of production we ha... Read more

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    Rack & Ruin Designer Jour...

    22 April 2015 , by spiralbridge

    Hello all, With the Rack & Ruin Core Rulebook having been released digitally a few days ago and the printed version imminent, I thought I might talk about what is next for the game. Very Soon First, a new beta version of the Bizarre Bazaar mini-expansion has been completed.  For those of you on the Voice in the Council mailing... Read more

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    Rack & Ruin Designer Jour...

    5 March 2015 , by spiralbridge

    No expansion I have written in the history of Rack & Ruin has ever repeatedly produced a resounding “meh” reaction as much as Familiars. However, unlike a lot of other bits and pieces that have come and gone over the years, familiars are a fantasy staple and a lot of cool miniatures come with them. So, dropping the mini-expansion all... Read more

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    Rack & Ruin Update

    18 February 2015 , by spiralbridge

    Core Rulebook Page Spread     Here is a spread from some of the layout that has been down for the Rack & Ruin Core Rulebook. People that have seen the latest errata will already know that this page is a little out of date as a wording change has taken place, altering Leadership Total and Leadership Checks to Resolve... Read more

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    Episode 6 – Rack & ...

    6 December 2014 , by spiralbridge

    The Dragon’s Outhouse Episode 6 Rack & Wrestling In this episode Gene and Brody are joined by Bill Hrenchuk . They discuss Rack & Ruin and Colt Cabana’s epic podcast with CM Punk. Read more

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    Kitten Catastrophe Designer Jo...

    25 November 2014 , by spiralbridge

    With the current fundraising campaign going on for Spiral Bridge’s first gaming effort, Rack & Ruin, it is easy to completely turn my attention that way.  However, that is not the only pot on the stove. A new game I have been working on called Kitten Catastrophe has also be grabbing my attention.  The rules have been given a first... Read more

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    Rack & Ruin Designer Jour...

    12 November 2014 , by spiralbridge

    Ogres vs. Orcs In the mini-expansion Rumbling Bellies a new character race is introduced, Ogres. While there are plans to introduce two more character races in the first full expansion book for Rack & Ruin, Reap the Harvest, Ogres have created a unique challenge: How do I make them different enough from Orcs to make it worth having a separate..... Read more

Spiral Bridge Studios - 2015