Home // Tag: game design

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    Episode 17 – Rack and Ru...

    23 January 2016 , by spiralbridge

    The Dragon’s Outhouse Episode 17 Rack and Rumble In this episode we discuss the the upcoming Royal Rumble, how not to sell games, and how Bill and the Krampus are saving Christmas.

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    Rack & Ruin Designer Jour...

    13 December 2015 , by spiralbridge

    Hello all, I thought I would take this chance to speak about an upcoming idea for Rack & Ruin, that will hopefully turn out to be a big deal: The Gates of Amael. “What is this wonderful idea?” you ask. Well, this idea represents something I have wanted to do with Rack & Ruin since long before it was published;...

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    Rack & Ruin Designer Jour...

    24 November 2015 , by spiralbridge

    Hello all! It’s been a while since I wrote a designer journal entry, I figured I should do one. Work is progressing on Jewels and Ancient Things, but I think I’ll focus a later journal entry entirely on that. Instead, what I’d like to talk about is the completion of Rack & Ruin’s first mini-expansion, Bizarre Bazaar. Bizarre Bazaar has......

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    Building a “Cheesy” Salvation ...

    21 November 2015 , by spiralbridge

    Hello everyone! It has been pointed out to me on a few occasions that the two “good guy” goals of Salvation and Protection are the two weakest of the seven goals in Rack & Ruin.  Naturally, I felt the need to test it myself, and opportunity has recently presented itself in the form a new campaign being Heralded by another...

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    Why Should I Play Rack & ...

    11 November 2015 , by spiralbridge

    There is a simple truth I have known for a long time now, Rack & Ruin is not for everyone. Those who like my little game really seem to like it.  But, that is a niche. So, the question that stands before you is the title of this article. After reading a great essay on game design I began to...

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    Rack & Ruin’s First...

    8 August 2015 , by spiralbridge

    Hello All, Time for another update for Rack & Ruin. This time it’s new product. Recently we have launched both our Spell Cards and Terrain Cards as Print-and-Play and Print-on-Demand versions, meaning that we have now completed our last Kickstarter. So now it’s time for something new. With the end of the last set of production we ha...

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    Rack & Ruin Designer Jour...

    22 April 2015 , by spiralbridge

    Hello all, With the Rack & Ruin Core Rulebook having been released digitally a few days ago and the printed version imminent, I thought I might talk about what is next for the game. Very Soon First, a new beta version of the Bizarre Bazaar mini-expansion has been completed.  For those of you on the Voice in the Council mailing...

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    Rack & Ruin Designer Jour...

    5 March 2015 , by spiralbridge

    No expansion I have written in the history of Rack & Ruin has ever repeatedly produced a resounding “meh” reaction as much as Familiars. However, unlike a lot of other bits and pieces that have come and gone over the years, familiars are a fantasy staple and a lot of cool miniatures come with them. So, dropping the mini-expansion all...

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    Rack & Ruin Update

    18 February 2015 , by spiralbridge

    Core Rulebook Page Spread     Here is a spread from some of the layout that has been down for the Rack & Ruin Core Rulebook. People that have seen the latest errata will already know that this page is a little out of date as a wording change has taken place, altering Leadership Total and Leadership Checks to Resolve...

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    Episode 6 – Rack & ...

    6 December 2014 , by spiralbridge

    The Dragon’s Outhouse Episode 6 Rack & Wrestling In this episode Gene and Brody are joined by Bill Hrenchuk . They discuss Rack & Ruin and Colt Cabana’s epic podcast with CM Punk.

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Spiral Bridge Studios - 2015